Game on: Using Digital Games to Transform Teaching, Learning, and Assessment a Practical Guide for Educators to Select and Tailor Digital Games to Their Students Needs baixar o livro de graça

de Publisher Solution Tree Dimensões e tamanhos 17,5 x 1,3 x 25,1 cm
Discover how digital gaming can improve learning and prepare students for successful futures. The authors both experienced educators and enthusiastic gamers contend that students of the 21st century communicate and learn differently than previous generations. By incorporating digital games into lessons, student learning will more accurately reflect the interactive, engaging reality students experience outside the classroom and better prepare them for college and careers. Benefits Explore learning theory and research that supports why students of the digital generation require different learning and teaching methods than previous generations. Discover the benefits of classroom gamification for educational and professional development purposes, which include making students active participants in their learning. Gain consistent, clear definitions for terms related to gaming in education, and learn how to incorporate digital games into lesson design. Access lists of suggested digital games, and learn for what purposes the games are most useful. Consider how digital games can address students diverse learning needs and can be used for assessment. Contents Foreword by Ian Jukes Introduction: The Gamer in Us All Chapter 1: From Entertainment to Education 3.0 Chapter 2: The Arcade of Education Chapter 3: Learning Theory and the Attributes of the Digital Generation Chapter 4: How to Find and Evaluate Digital Games for Teaching, Learning, and Assessment Chapter 5: Lesson Design Using Digital Games Chapter 6: Digital Gaming and Assessment Chapter 7: The Nine I s of Modern Learning Chapter 8: Beyond Linear Presentations Chapter 9: Takeaways References and Resources"
  • Dr Ryan L Schaaf Autor:
  • 1936763974 Isbn 10:
  • 978-1936763979 Isbn 13:
  • eBook Kindle Páginas de capa mole:
  • Solution Tree Publisher:
  • 340 g Peso:
  • 340 g Peso:
  • 17,5 x 1,3 x 25,1 cm Dimensões e tamanhos:
  • Inglês Idioma:
  • 176 páginas Livro de capa mole Game on: Using Digital Games to Transform Teaching, Learning, and Assessment a Practical Guide for Educators to Select and Tailor Digital Games to Their Students Needs:

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